NifSkope 2026 — Testing
Description to be added.
Portfolio / Archive
Games, apps, websites, tools, and experiments from my work over the years.
63 projects
Download content JSONDescription to be added.
An exercise game for Android TV that uses a webcam, OpenCV, and TensorFlow to detect player movement.
An Android information application for the Sirivannavari Grace Glamour Glory exhibition.
A Unity virtual exhibition created for the Royal Irrigation Department's 120th-anniversary celebration.
A pre-release demonstration of the Tennis Project.
A demonstration of the crop tool in the TrueCloud photo editor for the TrueID iOS application.
An Arduino prototype styled after the C4 device interaction in Counter-Strike.
An Android TV exercise-game demonstration using Unity, a webcam, OpenCV, and TensorFlow for movement detection.
The first pre-production demonstration in the Tennis Project playlist.
The first prototype demonstration in the Tennis Project playlist.
The second prototype demonstration in the Tennis Project playlist.
A demonstration of the TrueCloud music-player feature in the TrueID iOS application.
A demonstration of color-adjustment controls in the TrueCloud photo editor for the TrueID iOS application.
A demonstration of the pen tool in the TrueCloud photo editor for the TrueID iOS application.
A demonstration of the sticker tool in the TrueCloud photo editor for the TrueID iOS application.
A demonstration of the text tool in the TrueCloud photo editor for the TrueID iOS application.
A Flutter emergency-health platform showcase covering ambulance requests and tracking plus video communication with medical or rescue personnel.
A full demonstration of the PA NFT game work, associated with Unity, NFT generation, Web3, and smart-contract integration.
A demonstration of the NFT gacha system for the PA game project.
A preview of NFT minting for the PA game project.
An Unreal Engine 5 concert-scene demonstration using DMX.
An Unreal Engine 5 concert-scene demonstration.
A multiplayer test for the PA/Tennis game project.
The second pre-production demonstration in the Tennis Project playlist.
The first production-stage demonstration in the Tennis Project playlist.
A production-stage test of the tennis game's gacha system.
An Arduino demonstration combining LEDs, a relay, and a light sensor.
An Arduino Nano prototype for a four-digit Counter-Strike-style StatTrak display.
A Human Interaction Design course project proposing a smart bag that follows its owner, demonstrated through a Unity mobile-app simulator.
A collaborative Unity game project combining 2D play with 3D visual techniques and a day-night system.
A Unity third-person minigame prototype inspired by GTA V character controls, camera behavior, presentation, and death-state flow.
A Touhou-inspired 3D doujin bullet-combat game prototype built with Unity.
A usage demonstration for a program that reads barcodes and exports the results to Excel.
A Unity movement and jumping experiment based on the Poring monster, including early shader practice during an Electronics Extreme probation period.
A multiplayer demonstration using Unity for the game client and Node.js for the dedicated server.
A Unity turn-based board-combat and movement prototype for a company game project that was cancelled before release.
A Unity board editor for changing tile positions and tile types in the Poring game project.
A real-time strategy course project built in the second year of university with C++ and SDL.
A graduation game made with Unreal Engine 4 in which the player runs a vehicle paint shop and builds its reputation by completing increasingly unusual jobs.
A Unity VR game prototype recreating an anime scenario, using Kinect body tracking to let the player dodge bullets and approach a sniper.
Description to be added.
A short C# speech-feature demonstration.
A mobile game made with GameMaker Studio in which the player steers left or right to climb while avoiding meteors.
A demonstration of measuring electrical voltage with Arduino.
A game-server experiment evolved from a PSIT course server, with the original description identifying Python as the server technology.
A beta networked drawing application with pen-pressure support, eraser, panning, and configurable paper and theme colors.
An early image-processing experiment inspired by osu!.
A 2014 course project for local chat when internet access is unavailable; the original description links to its public GitHub repository.
Description to be added.
A Touhou-inspired parody game published on Google Play.
A joystick/input-system test built with GameMaker 8.
A GameMaker Studio note-authoring tool for a planned rhythm game; the original description says the project was later cancelled.
A note-editor demonstration for the H-Beat rhythm-game project.
A 2D RPG system test built with GameMaker 8.
A Touhou-inspired game made with GameMaker 8.0 Pro, with offline play and room creation documented in the original video description.
A later recreation of an image-and-audio interactive project originally conceived during primary school.
A released four-player online rhythm game made with GameMaker 8.0, with Thai and English clients, a dedicated server, a key maker, and a note viewer.
An early completed game made during lower secondary school with GameMaker 8.0 Pro, with basic registration and play shown in the video.
An event minigame for a Beko washing-machine launch that used a hand sensor and Arduino to control the drum-spinning interaction.
A short demonstration of Project ROBA, a Unity mobile MOBA developed as part of Electronics Extreme game and R&D work.
A demonstration of a web-based inventory and fulfillment management platform developed for Space Unicorn.
An interactive event installation at Gaysorn Tower where sensors triggered visual, color, and sound responses.
A Gogowa minigame developed in Unreal Engine 5 for a metaverse project.
Try a broader search or reset the category filter.