Game engineering
Client, server, and live-operations work on Zone4: gameplay, quests, events, UI, and SQL workflows.
- C++
- Lua
- SQL Server
- Unity
Lead Game Developer · EchoBlitz Studio
AI-Augmented Systems Engineer
building game clients and servers, developer tools, marketplace platforms, AI-assisted workflows, and self-hosted infrastructure
I work on Zone4’s game client, servers, and development tools. My other projects include a second-hand marketplace, a file-sharing service, and AI tools for everyday work.
02 · Capabilities
One engineer across the stack: gameplay and live operations, the tools a team uses every day, and the platforms and automation behind them.
Client, server, and live-operations work on Zone4: gameplay, quests, events, UI, and SQL workflows.
NifSkope 2026: hierarchy, inspector, workspaces, transforms, animation editing, and signed updates for the game’s asset workflow.
15 → 200+
Products listed per operator per hour after I automated FALINDA’s LINE product intake, as reported by the team.
Assistants and agent tooling with clear limits: grounded answers, scoped API keys, and human escalation for decisions.
Self-hosted services on Docker, with Kubernetes and automated build-and-deploy pipelines going back to my DevOps work.
03 · How I work
In my recent projects, AI writes the implementation code. I design the system, define the tasks, review the changes, and test them before release. Steps with a significant impact require human approval.
Architecture, constraints, and data boundaries.
Tasks with clear scope and acceptance checks.
AI coding agents write the implementation.
I read the changes and the evidence behind them.
Tests, builds, and real-world checks.
Consequential steps wait for a person.
Project pages note my contribution and, where AI was involved, how it was used.
04 · Experience
Six roles since 2017, from DevOps and full-stack web to Lead Game Developer.
2026.04—Present Now
EchoBlitz Studio Co., Ltd. · Zone4
Lead Zone4 development across the client, servers, team tools, and live operations.
2023.12—2026.03
Electronics Extreme Co., Ltd. · Zone4
Developed and maintained Zone4’s client, server, and data systems.
2020.04—2023.11
MSOFT Company Limited
Built Unity and Unreal projects, mobile apps, and computer-vision prototypes.
2019.07—2020.03
Nextgen Solution Co., Ltd.
Built Laravel websites, content management systems, and financial workflows.
2018.06—2019.06
Electronics Extreme
Developed Unity multiplayer projects: Poring Destiny and Project ROBA. Poring Destiny was cancelled before release.
2017.07—2018.05
Opsta
Set up Kubernetes infrastructure and automated build and deployment pipelines for clients.
05 · Work archive
06 · Contact
Interested in senior and lead roles in game development, systems engineering, and AI-assisted development.