Lead Game Developer with 9+ years of professional software experience across live online games, gameplay and multiplayer systems, backend services, mobile products, data, and infrastructure. Strongest at diagnosing cross-layer production problems and turning complex system behavior into maintainable delivery plans.
Professional Experience
Lead Game Developer — Electronics Extreme Co., Ltd.
Zone4 Extreme · Bangkok, Thailand
Lead development across gameplay, C++ client/server behavior, Lua UI, platform services, SQL data, and live operations for a production online fighting game.
Investigate synchronization, state-recovery, login, and production defects end to end; contribute to architecture and scaling work for modes targeting up to 96 players.
Design pragmatic integrations and operational workflows for regional identity, policy, networking, and high-latency data constraints.
Programmer — MSOFT Company Limited
Delivered Unreal/Unity games, a Flutter emergency platform, computer-vision gameplay on Android TV, metaverse features, and native iOS media tools for True Digital.
Worked across product prototypes and production features using C#, C++, Flutter, Swift, OpenCV, TensorFlow, networking, and web3 technologies.
Full Stack Developer — Nextgen Solution Co., Ltd.
Built Laravel CMS and financial web applications plus reusable JavaScript/UI components and resilient large-dataset export workflows.
Game Developer — Electronics Extreme
Developed Unity multiplayer gameplay for Poring Destiny and Project ROBA and supported in-house game R&D.
DevOps Engineer — Opsta
Implemented Kubernetes/Helm deployments, Docker delivery, Jenkins and GitLab CI, AWS load balancing, and persistent storage.
Selected Engineering Work
NifSkope 2026 modernization
C++/Qt game-asset editor improvements spanning hierarchy, inspection, workspaces, transforms, animation editing, imports, diagnostics, and signed updates.
Enterprise Flutter approval app
Multi-role mobile workflow with token lifecycle, biometrics, conditional PIN authorization, notification deep links, forms, QA, and UAT planning.
Core Skills
Games & realtimeC++, C#, Lua, Unity, Gamebryo, Unreal, multiplayer networking, gameplay systems, live operations